The launch date is the same for all regions.Ī. It will be available in the North American, European, and Australian regions. In what regions will the Switch version of Siralim 3 be available?Ī. I know that many of you have a lot of questions about the Switch launch, so I’ve prepared a list of FAQTNAAY (frequently asked questions that nobody actually asked yet): If you’re as excited about this launch as I am, feel free to head over to the store page on Nintendo’s website and check it out now: Siralim truly feels at home on a Nintendo system, and I can’t wait to share it with you. I’ve been play-testing Siralim 3 on my Switch for the last several weeks and I am so, so happy with how the port turned out. There was always something cool about being able to carry a game as massive as DWM around with you in your pocket, and finally, you’ll be able to do the same with Siralim. I am excited beyond words to announce that Siralim 3 will be available for Nintendo Switch on July 5 of this year!Īs most of you know, the Siralim series is heavily inspired by an old Gameboy game called Dragon Warrior Monsters. FIX: Several spells (Fury Swipes, Infernal Charge, Panic Attack, Mind Control) were poorly optimized and caused some brief lag on some systems. FIX: If you tried to name your creatures using Russian characters, you could sometimes corrupt your save file. FIX: Typo in “Hopelessly Hopeful” trait description. FIX: Typo in “Divine Aegis” spell description. FIX: Typo in “Thaumaturgy” trait description. FIX: Typo in “Downright Rude” trait description. FIX: “Horde” trait didn’t work as the description stated. FIX: Typo in Turbo Mode tutorial popup. FIX: The Action Queue sometimes didn't appear under certain circumstances. FIX: There was some lag on slower devices (and most noticeably on consoles) if you had several Singular creatures in your party. I’ve never been able to reproduce this issue myself, so please let me know if the fix worked or didn’t work for you. FIX: Attempted to fix a bug that some people were having that prevented some Singular creatures from having the correct colors. CHANGE: Made some improvements to cloud saving to make it all work a bit more smoothly and efficiently. CHANGE: Improved realm generation speed for the Cutthroat Jungle, Great Pandemonium, and Azure Dream. CHANGE: Clarified rank 100 bonus for “Vertraag’s Reality” talisman. CHANGE: Reverted changes made to Knowledge gains in the last patch. CHANGE: Edits to several creatures’ lore (Thanks to “Umaro”) CHANGE: Hounds have new overworld sprites. This increase in experience should equate to a normal realm’s worth of total experience which should alleviate the need for players to grind so much after defeating every boss. CHANGE: Increased the amount of experience gained from story boss battles by 250%.
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